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	<title>Comments on: The Two Simplicity Paths</title>
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	<link>http://www.adamduvander.com/simple/the-two-simplicity-paths</link>
	<description>Adam DuVander’s thoughts on keeping things simple.</description>
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		<title>By: Couples Rolls the Dice on a Simpler Lifestyle&#160;&#124;&#160;Simplicity Rules</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-2274</link>
		<dc:creator>Couples Rolls the Dice on a Simpler Lifestyle&#160;&#124;&#160;Simplicity Rules</dc:creator>
		<pubDate>Mon, 01 Jun 2009 06:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamduvander.com/simple/the-two-simplicity-paths#comment-2274</guid>
		<description>[...] a whole bunch of features to add before they were able to launch. They focused instead on finding the core. Although, Ken says it&#8217;s not quite as easy as it looks: &#8220;Since it is a dice game, we [...]</description>
		<content:encoded><![CDATA[<p>[...] a whole bunch of features to add before they were able to launch. They focused instead on finding the core. Although, Ken says it&#8217;s not quite as easy as it looks: &#8220;Since it is a dice game, we [...]</p>
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		<title>By: Simplicity Rules &#38;#187; Find the sticky substance</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-1322</link>
		<dc:creator>Simplicity Rules &#38;#187; Find the sticky substance</dc:creator>
		<pubDate>Thu, 08 Nov 2007 00:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamduvander.com/simple/the-two-simplicity-paths#comment-1322</guid>
		<description>[...] What is the most important thing you can tell me about your project, web site, company, or self? The ability to find the core is as important when describing a project as it is in planning one. [...]</description>
		<content:encoded><![CDATA[<p>[...] What is the most important thing you can tell me about your project, web site, company, or self? The ability to find the core is as important when describing a project as it is in planning one. [...]</p>
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		<title>By: Simplicity Rules &#38;#187; Slides and links from Ignite Portland</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-1321</link>
		<dc:creator>Simplicity Rules &#38;#187; Slides and links from Ignite Portland</dc:creator>
		<pubDate>Mon, 29 Oct 2007 22:02:43 +0000</pubDate>
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		<description>[...] The two simplicity paths: find the core [...]</description>
		<content:encoded><![CDATA[<p>[...] The two simplicity paths: find the core [...]</p>
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		<title>By: Simplicity Rules &#38;#187; Innovation isn&#38;#8217;t technology</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-1320</link>
		<dc:creator>Simplicity Rules &#38;#187; Innovation isn&#38;#8217;t technology</dc:creator>
		<pubDate>Thu, 28 Jun 2007 21:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamduvander.com/simple/the-two-simplicity-paths#comment-1320</guid>
		<description>[...] It&#8217;s one thing to make something simple. But you also have to make something that people want. It must improve my life. If you take away too many layers, you&#8217;ve made something simplistic that nobody can use. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#38;#8217;s one thing to make something simple. But you also have to make something that people want. It must improve my life. If you take away too many layers, you&#38;#8217;ve made something simplistic that nobody can use. [...]</p>
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		<title>By: Adam</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-1319</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 22 May 2007 02:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamduvander.com/simple/the-two-simplicity-paths#comment-1319</guid>
		<description>Thanks, Tom.

I think I use these two paths every day. In the planning stages of projects, it avoids feature creep if I can first lay out the minimum requirements to make something work.

When it comes to implementation, I also use it to first create a basic version, before layering on features. &lt;a href=&quot;http://www.adamduvander.com/simple/surfing-without-javascript&quot; rel=&quot;nofollow&quot;&gt;Degradable Javascript&lt;/a&gt; is a good example of getting to the core (the non-JS version), then layering more interaction on top of that.</description>
		<content:encoded><![CDATA[<p>Thanks, Tom.</p>
<p>I think I use these two paths every day. In the planning stages of projects, it avoids feature creep if I can first lay out the minimum requirements to make something work.</p>
<p>When it comes to implementation, I also use it to first create a basic version, before layering on features. <a href="http://www.adamduvander.com/simple/surfing-without-javascript" rel="nofollow">Degradable Javascript</a> is a good example of getting to the core (the non-JS version), then layering more interaction on top of that.</p>
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		<title>By: Jenny</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-1318</link>
		<dc:creator>Jenny</dc:creator>
		<pubDate>Mon, 21 May 2007 16:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamduvander.com/simple/the-two-simplicity-paths#comment-1318</guid>
		<description>What&#039;s an example of when this has worked for you?</description>
		<content:encoded><![CDATA[<p>What&#8217;s an example of when this has worked for you?</p>
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		<title>By: Tom Watson</title>
		<link>http://www.adamduvander.com/simple/the-two-simplicity-paths/comment-page-1#comment-1317</link>
		<dc:creator>Tom Watson</dc:creator>
		<pubDate>Fri, 18 May 2007 20:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamduvander.com/simple/the-two-simplicity-paths#comment-1317</guid>
		<description>Agreed. I like the nice info graphics that you made that really bring the point front and center.</description>
		<content:encoded><![CDATA[<p>Agreed. I like the nice info graphics that you made that really bring the point front and center.</p>
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